LOVE2HATE THE ROAD AHEAD

A world built
in chapters.

Love2Hate moves through defined development and gameplay stages. We begin by building and testing the foundation, then open Classic progression step by step before creating an endgame of our own.

Explore the roadmap
01 DEVELOPMENT & RELEASE

Building the foundation.

Each milestone has a purpose. Targets guide our work; readiness decides when the gates open.

  1. 01
    CURRENT PHASE IN PROGRESS

    Construction, development & testing.

    This is where Love2Hate stands today. We are building and testing our custom server and custom client, including the redesigned UI, launcher, systems, graphics options, gameplay features and backend functionality.

    Current development includes

    • Server construction and core systems
    • Custom client development
    • Custom UI development
    • Launcher and loader
    • Gameplay testing
    • Class and skill testing
    • PvP testing
    • Economy testing
    • Custom systems
    • New events
    • Dungeons and boss encounters
    • New maps
    • Market and Auction House systems
    • Quality-of-life features
    • Performance and stability testing

    This phase is about building the foundation properly before players enter Closed Beta.

  2. 02
    CLOSED BETATARGET · CHRISTMAS HOLIDAYS 2026

    Test the whole journey.

    Closed Beta is currently planned for around the end of 2026. We will test the complete progression up to Second Rebirth: leveling, balancing, PvP, economy, events, dungeons, bosses and all major custom systems.

    The goal is to find problems, gather player feedback and make sure the full core experience is ready for release.

  3. 03
    FULL RELEASETARGET · FEBRUARY / MARCH 2027

    Open the gates.

    If testing goes well, full release is currently planned for February or March 2027. An earlier release may be possible if development and Closed Beta progress exceptionally well.

    The final release date will be announced only when we are confident the server is ready.

02 PROGRESSION ROADMAP

Every era gets its moment.

Closed Beta tests the full core journey. At launch, the live world begins at its first Classic stage, with later systems unlocked gradually.

  1. 01
    PHASE 1 · THE BEGINNINGNO REBIRTH

    The first world.

    The live server initially begins without Rebirth. Players focus on leveling, gearing, PvP, building the economy and establishing themselves in the world. The first stage gets time to shine before anyone rushes toward later systems.

  2. 02
    PHASE 2 · FIRST REBIRTHABOUT ONE MONTH AFTER LAUNCH

    New paths open.

    First Rebirth unlocks as the next major progression stage, bringing new builds, class combinations and progression possibilities. The exact timing may change with player progression and server activity.

  3. 03
    PHASE 3 · SECOND REBIRTHAFTER FIRST REBIRTH MATURES

    Classic reaches its summit.

    Second Rebirth unlocks after the First Rebirth stage has had enough time to develop. It is the final major stage of traditional Classic progression.

  4. 04
    PHASE 4 · BEYOND CLASSICNEW ENDGAME

    A world beyond the familiar.

    Once Classic progression reaches its final stage, Love2Hate will begin introducing new endgame content. Possibilities may include:

    • New progression systems
    • Endgame dungeons
    • Large boss encounters
    • New events
    • New maps
    • Daily missions
    • New rewards
    • New challenges
    • Custom systems
    • New long-term goals

    We aim to build our own endgame and keep evolving beyond the traditional Classic experience, rather than copy the same systems seen on other servers.

CONTINUOUS DEVELOPMENT

The road keeps going.

The roadmap will continue expanding after release. New content will arrive gradually so each stage remains meaningful and players always have something new to work toward.

Classic gameplay at its core, with an entirely new experience built around it.